![]() ![]() Orders used to have bonuses and Order Ability Items. If you want to quit your order you must talk to Pandawanegain at (-26,34) for Brakmarians or to Jonas Bridget at (-34,-57) for Bontarians By Alignment & Quest Level Alignment In-game information about the specific order can be found by talking to the order's leader, as well as in a book by the leader. After leaving, you will be able to join another order right away, but there is a 7 day waiting time before you can leave the new order. If you choose to do so, you will keep your alignment level, but you will lose all order levels you have gained. the NPC that assigns it) you will be given the option to leave it. Consider disabling your ad blocker on a future visit. Ads are positioned in a way that does not hinder your navigation on the site. This is a shame as we depend on them to keep the Dofus Creator website live. It's possible to change your order after you've chosen one. Fashionista Adblock detected We were unable to run our ads here. Every 20 alignment quests done the player may progress a level within the order. Currently there are three orders within the Bontarian and Brakmarian alignments. ![]() To join an order, neophytes must complete the first 20 bonta/ brakmar alignment quests. Bontarian or Brakmarian players without an order are known as a neophyte. This may be a bit extreme (all for testing), but is more what I'd expect from the term glass cannon.Orders are specialist groups available to devoted members of certain alignments. Has 6 range and 4k HP, which is more than I expect from a glass cannon build (for which I'd go as low as 3.2k-ish given the damage stats are good).Įdit: Right, so when I go back to change the weight of vit from the default of 22 to 10, I get a completely different set with a Brulay and 3500 vit and more int. That suggests a set with Age-Old, two whale pieces and two shylock's rings and the strange plum/orchid mount. 11/6, 0 range, fully scrolled, all dofuses, Archetypal Bow fixed. The settings I used right now (although I've gotten that before with others): Int - glass cannon. Is the default weight for vitality just that high? I don't touch the weights normally, but that seems the most likely explanation? I made sure that it's not caused by the range settings (I usually set that to 0 so it doesn't restrict sets). In balanced I can still somewhat understand it but in glass cannon it seems quite a weird choice? I would expect a 90 stat pet or even the 140 stat petsmount. The red-hot metal only gives you a few seconds to act a few seconds to create before it cools and hardens once more. I get sets with plum/stat mounts really often, usually in balanced or glass cannon mode. DOFUS Touch, a colossal MMO at your fingertips Sign in Registration SHOP Of Iron and Fire Shop - MaBending iron to your will takes an intense fire and a skilled hand. Note that if a project is created with the Vitality or Resists aspects, it's unlikely Tengu will be chosen regardless of class: On the other hand, more int, dodge and damages, plus a 3rd range. The other classes don't have the same preference of Lock over Dodge, so they keep Tengu.įor reference, compare the Sacrier with Tengu locked in to the one without anything locked: ![]() Therefore, Sacriers benefit more from the XLII's Lock than Tengu's Dodge, and the lack of int is compensated by the superior resists (which are the actual weakness of Tengu, but since all classes have the same weight on resists, it doesn't matter for DF). WARNING: Killing a monster during one of. Thus each turn, all the monsters of the fight gain a bonus according to the cycle. In this dungeon, all monsters have a special mechanic called 'lunar cycle'. Entry requires giving a Turtelonia's Sanctuary Key to Turtelonia's Chamberlain, which is consumed. Lock/Dodge have weight 160/80 for Sacriers. Turtelonia's Sanctuary is found at -84,-16 in Crocuzko. A program to help you pick the best equipment for your character. DF assigns Vitality a default weight of 24 for Sacriers, while it ranges 16 (Cra) to 22 (Rogue) for those other classes. Tengu has low Vitality, high Dodge and no Lock. The reasons the Sacrier doesn't get Tengu are Vitality, Lock and Dodge. At 178 there aren't many good ways to get AP, so in all Tengu sets, Jackanapes was used to convert the extra MP into the 10th AP. So all classes got Tengu set, except for Sac. Forbid Ellie's Deluxe Mental Amulet (I should leave that forbidden by default, coming soon) Cawwot, Crimson and Emerald Dofus allowed 10/5 (range depends on class, but I didn't touch it) I did some testing about Tengu set today, 5 classes, all with the same parameters: It's great to get feedback about the quality of suggested sets, this one is very interesting to study. ![]()
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